Workday Canvas

Alternate Input Devices

An accessible experience must adapt to the different ways people expect to interact with it. Pointing devices such as a mouse or trackpad assume users are able to perceive the pointer’s location on a display and have the fine motor control to move the pointer to a precise position. Interaction design must account for input alternatives because a mouse pointer is not going to meet the needs of a diverse group of users.

Examples of alternative input

  • Keyboard: Using a keyboard with a web experience can be faster and more efficient than using a mouse pointer for micro-repetitive tasks like copying and pasting text, or moving from a username field to a password field. Keyboard navigation is fundamentally linear, users can either move forward or backward across the interactive controls, one at a time.
  • Switch: Custom switch controls can be more useful than keyboards for people with physical motor disabilities. They come in a wide variety of shapes, sizes, and complexity even though the interaction is very similar to that of a keyboard.
  • Touch: Multi-touch displays are less precise than a desktop mouse or trackpad device. Larger touch targets benefit users with reduced dexterity. Providing the appropriate on-screen keyboards (alphanumeric vs numeric) reduces effort and cognitive load required for submitting information on the go.
  • Voice Control (speech recognition): Voice commands can be used for a hands-free computing experience. For example, commanding an application to be opened, an on-screen control to be clicked, dictation of text into a field.

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