Workday Canvas

Creating

Producing or authoring something new from scratch. Creating involves generative thinking, expression, and problem-solving — often starting from a blank canvas or adapting from a template.

Published

Oct 2025, by Tom Cunningham

Definition

Creating is a generative mental mode where users are producing or authoring something new — content, records, data structures, or designs — often starting from a blank slate or template. This mode benefits from smart defaults and emphasizes structure and ownership of output. It is part of the ‘Task-Oriented’ Mode family.

Synonyms include: Authoring, Building, Designing, Generating.

Image of Task-Oriented Modes with Creating highlighted

Contextual Relevance by Role

  • Content Creators: Writing internal or external content, documentation, or help articles.
  • Designers: Creating mockups, diagrams, or page layouts.
  • Developers: Authoring new experiences through tooling.
  • Administrators: Authoring workflows, rules, or policy content.
  • Power Users: Building dashboards, data visualizations, or reusable structures.

Mental Model

  • Building something from scratch or from template starting point
  • Translating ideas into tangible form
  • Iterative refinement toward a vision
  • Balancing constraints with creative freedom

Image of a person in the Creating mode, thinking “I’m creating something new. Give me the tools to shape it.”

Emotional Context

  • Creative and expressive
  • Focused on quality and originality
  • Pride in craftsmanship
  • Potential anxiety about reception or adequacy

Behaviors

  • Starting with templates or blank canvases
  • Iteratively adding and refining elements
  • Previewing work in progress
  • Saving drafts and publishing final versions
  • Returning to update or polish created items

Journey Stage

When in the user journey this intent typically occurs:

  • Initiating a new workflow, report, or piece of content
  • Customizing a system to reflect a team’s structure or process
  • Authoring new documentation, designs, or data schemas

Measuring Creation Success

How effectively users can produce new content, structures, or designs that meet their goals.

Quantitative Metrics

  • Creation completion rate
  • Time to create (minutes to produce finished work)
  • Template usage effectiveness
  • Reuse potential of created items

Qualitative Indicators

  • Creation quality rating
  • Satisfaction with output
  • Perceived creative control

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